History
of Media
Direction and Virtual Reality
Kirk House
The advancements in computer technology over the last five
years have allowed the simulation of environments that rival the real
world. Events that occur in these
virtual worlds can be recorded and viewed again. The difference between the real world and the virtual is that when
a virtual world is recorded the position of the camera is irrelevant. What is being recorded is not light but the
location of every object in that world.
The implications for the art and technology of moving images
will be huge. Cranes and expensive
camera equipment are used to overcome these problems but are not an ideal
solution.
I will explain some of the methods involved in
placement of cameras and the tools used to create short films that take place
in virtual environments. I will also
show a small video of some of the work I have done which will then be available
for download on the internet. The virtual
environment I will be focusing on is a simulation of the 1967 Formula One season. http://public.csusm.edu/public/house/cooper.html This link is a preview of what will be seen
in the video. The virtual environment
in my example consists of a race track.
The other drivers are friends and acquaintances who connect to the track
via the Internet from numerous countries around the world.